Title
Combining Fast-Paced Usability And Scientific Testing To Improve The Lunar Quest Physics Game
Keywords
Learning; QUIS; Serious Games; Usability
Abstract
This study focuses on conducting fast-paced in-house testing in combination with user comments and scores on the Questionnaire for User Interface Satisfaction (QUIS) to provide a better educational game. The standard QUIS was shortened and focused to be more sensitive to aspects of our educational game. The game, Lunar Quest, was created at the University of Central Florida as a supplemental instruction tool that would provide students with examples of several different Physics concepts while being an enjoyable and fun game. Overall the modified version of the QUIS was not successful in determining which categories of the game should be targeted, although the open ended questions did help our researchers focus the game redesign and showed improvement throughout the testing period. © 2009 Springer Berlin Heidelberg.
Publication Date
10-27-2009
Publication Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
5619 LNCS
Number of Pages
23-26
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1007/978-3-642-02806-9_3
Copyright Status
Unknown
Socpus ID
70350216177 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/70350216177
STARS Citation
Blasko-Drabik, Holly; Bohnsack, James; and Bowers, Clint, "Combining Fast-Paced Usability And Scientific Testing To Improve The Lunar Quest Physics Game" (2009). Scopus Export 2000s. 11550.
https://stars.library.ucf.edu/scopus2000/11550