Title

Combining Fast-Paced Usability And Scientific Testing To Improve The Lunar Quest Physics Game

Keywords

Learning; QUIS; Serious Games; Usability

Abstract

This study focuses on conducting fast-paced in-house testing in combination with user comments and scores on the Questionnaire for User Interface Satisfaction (QUIS) to provide a better educational game. The standard QUIS was shortened and focused to be more sensitive to aspects of our educational game. The game, Lunar Quest, was created at the University of Central Florida as a supplemental instruction tool that would provide students with examples of several different Physics concepts while being an enjoyable and fun game. Overall the modified version of the QUIS was not successful in determining which categories of the game should be targeted, although the open ended questions did help our researchers focus the game redesign and showed improvement throughout the testing period. © 2009 Springer Berlin Heidelberg.

Publication Date

10-27-2009

Publication Title

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume

5619 LNCS

Number of Pages

23-26

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1007/978-3-642-02806-9_3

Socpus ID

70350216177 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/70350216177

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