Title
The Application Of Gaming Technology In Counselor Training Program
Abstract
Gaming technology and simulations have become increasingly popular within the United States and beyond over the past ten years. A careful understanding of the dynamics that make these games successful can serve as an informative tool for creating educational games and technology. Utilized in various disciplines as an educational tool, gaming technology has been virtually ignored by the counseling profession. This paper provides a brief history of gaming technology and examines the utility of gaming and the potential applications in counselor training programs along with special considerations with respect to technology competencies to utilize this technology in the counseling profession.
Publication Date
11-1-2005
Publication Title
Journal of Technology in Counseling
Volume
4
Issue
1
Document Type
Review
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
27944467823 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/27944467823
STARS Citation
Greenidge, Wendy Lou L. and Daire, Andrew P., "The Application Of Gaming Technology In Counselor Training Program" (2005). Scopus Export 2000s. 3595.
https://stars.library.ucf.edu/scopus2000/3595