Title

The Application Of Gaming Technology In Counselor Training Program

Abstract

Gaming technology and simulations have become increasingly popular within the United States and beyond over the past ten years. A careful understanding of the dynamics that make these games successful can serve as an informative tool for creating educational games and technology. Utilized in various disciplines as an educational tool, gaming technology has been virtually ignored by the counseling profession. This paper provides a brief history of gaming technology and examines the utility of gaming and the potential applications in counselor training programs along with special considerations with respect to technology competencies to utilize this technology in the counseling profession.

Publication Date

11-1-2005

Publication Title

Journal of Technology in Counseling

Volume

4

Issue

1

Document Type

Review

Personal Identifier

scopus

Socpus ID

27944467823 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/27944467823

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