Title
Radiance Caching For Efficient Global Illumination Computation
Keywords
Directional distribution; Global illumination; Hemispherical harmonics; Ray tracing; Spherical harmonics
Abstract
In this paper, we present a ray tracing-based method (or accelerated global illumination computation in scenes with low-frequency glossy BRDFs. The method is based on sparse sampling, caching, and interpolating radiance on glossy surfaces. In particular, we extend the irradiance caching scheme proposed by Ward et al. [1] to cache and interpolate directional incoming radiance instead of irradiance. The incoming radiance at a point is represented by a vector of coefficients with respect to a hemispherical or spherical basis. The surfaces suitable for interpolation are selected automatically according to the roughness of their BRDF. We also propose a novel method for computing translational radiance gradient at a point. © 2005 IEEE.
Publication Date
9-1-2005
Publication Title
IEEE Transactions on Visualization and Computer Graphics
Volume
11
Issue
5
Number of Pages
550-561
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/TVCG.2005.83
Copyright Status
Unknown
Socpus ID
25644432068 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/25644432068
STARS Citation
Křivánek, Jaroslav; Gautron, Pascal; and Pattanaik, Sumanta, "Radiance Caching For Efficient Global Illumination Computation" (2005). Scopus Export 2000s. 3766.
https://stars.library.ucf.edu/scopus2000/3766