Title
Training “Shoot House” Tactics Using A Game
Keywords
Game; training
Abstract
Since the time of Ed Link, interactive simulators that replicated the critical components of the task and its environment have been cornerstones of highly specialized task training, such as pilot training. Today commercial off-the-shelf games promise similar realism. Yet, because of the dissimilarity between the traditional gaming interface and actual human motor activities, games have had only limited application to training where human motor skills are the dominant means of propulsion through manipulation of, and communications within, the environment. This research explores the possibility of expanding the paradigm of using games with traditional interfaces for these serious tasks. Specifically this research evaluates the training transfer associated with the game Close Combat: First to Fight™ as part of a “shoot house” training regime for Marine Corps infantry. The research explores whether or not traditional field training is equivalent to field training combined with virtual training. Results include the measurements of the subjects' objective performance in live training and self assessment questionnaires. © 2007, The Society for Modeling and Simulation International. All rights reserved.
Publication Date
1-1-2007
Publication Title
The Journal of Defense Modeling and Simulation: Applications, Methodology, Technology
Volume
4
Issue
1
Number of Pages
55-63
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1177/875647930700400105
Copyright Status
Unknown
Socpus ID
84993790867 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84993790867
STARS Citation
Proctor, Michael D. and Woodman, Michael D., "Training “Shoot House” Tactics Using A Game" (2007). Scopus Export 2000s. 6986.
https://stars.library.ucf.edu/scopus2000/6986