Title

Training “Shoot House” Tactics Using A Game

Keywords

Game; training

Abstract

Since the time of Ed Link, interactive simulators that replicated the critical components of the task and its environment have been cornerstones of highly specialized task training, such as pilot training. Today commercial off-the-shelf games promise similar realism. Yet, because of the dissimilarity between the traditional gaming interface and actual human motor activities, games have had only limited application to training where human motor skills are the dominant means of propulsion through manipulation of, and communications within, the environment. This research explores the possibility of expanding the paradigm of using games with traditional interfaces for these serious tasks. Specifically this research evaluates the training transfer associated with the game Close Combat: First to Fight™ as part of a “shoot house” training regime for Marine Corps infantry. The research explores whether or not traditional field training is equivalent to field training combined with virtual training. Results include the measurements of the subjects' objective performance in live training and self assessment questionnaires. © 2007, The Society for Modeling and Simulation International. All rights reserved.

Publication Date

1-1-2007

Publication Title

The Journal of Defense Modeling and Simulation: Applications, Methodology, Technology

Volume

4

Issue

1

Number of Pages

55-63

Document Type

Article

Personal Identifier

scopus

DOI Link

https://doi.org/10.1177/875647930700400105

Socpus ID

84993790867 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84993790867

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