Title
Making Memories Of A Lifetime
Abstract
This chapter explores how mixed reality (MR) allows the magic of virtuality to escape the confines of the computer and enter our lives to potentially change the way we play, work, train, learn, and even shop. Case studies demonstrate how emerging functional capabilities will depend upon new artistic conventions to spark the imagination, enhance human experience, and lead to subsequent commercial success. The Media Convergence Laboratory at the University of Central Florida is creating a content framework for applying mixed reality to entertainment, education training, and rehabilitation. Utilizing classical concepts of mimesis and state-of-the-art experiential entertainment, new models are examined and evaluated that will shape the next generation MR content. The convergence of story, play, and games become the cornerstones of "Interplay Conventions" that will transform MR technical capabilities into new creative possibilities ("The Evolution of a Framework for Mixed Reality Experiences," Chapter X, is the technical companion piece). © 2007, Idea Group Inc.
Publication Date
12-1-2006
Publication Title
Emerging Technologies of Augmented Reality: Interfaces and Design
Number of Pages
329-351
Document Type
Article; Book Chapter
Personal Identifier
scopus
DOI Link
https://doi.org/10.4018/978-1-59904-066-0.ch016
Copyright Status
Unknown
Socpus ID
84901557050 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84901557050
STARS Citation
Stapleton, Christopher B. and Hughes, Charles E., "Making Memories Of A Lifetime" (2006). Scopus Export 2000s. 7447.
https://stars.library.ucf.edu/scopus2000/7447