Title
Real-Time Interactive Learning In The Nero Video Game
Abstract
In the NeuroEvolving Robotic Operatives (NERO) video game, the player trains a team of virtual robots for combat against other players' teams. The virtual robots learn in real time through interacting with the player. Since NERO was originally released in June, 2005, it has been downloaded over 50,000 times, appeared on Slashdot, and won several honors. The realtime NeuroEvolution of Augmenting Topologies (rt-NEAT) method, which can evolve increasingly complex artificial neural networks in real time as a game is being played, drives the robots' learning, making possible this entirely new genre of video game. The live demo will show how agents in NERO adapt in real time as they interact with the player. In the future, rtNEAT may allow new kinds of educational and training applications through interactive and adapting games. Copyright © 2006, American Association for Artificial Intelligence (www.aaai.org). All rights reserved.
Publication Date
11-13-2006
Publication Title
Proceedings of the National Conference on Artificial Intelligence
Volume
2
Number of Pages
1953-1954
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
33750729897 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/33750729897
STARS Citation
Stanley, Kenneth O.; Karpov, Igor; Miikkulainien, Risto; and Gold, Aliza, "Real-Time Interactive Learning In The Nero Video Game" (2006). Scopus Export 2000s. 8143.
https://stars.library.ucf.edu/scopus2000/8143