Title
Image-Based Rendering Of Synthetic Diffuse Objects In Natural Scenes
Abstract
We present a method for solving the global illumination problem for synthetic diffuse objects. The approach generates realistic shading for applications where a synthetic object is to be inserted in a natural scene. Using only a few images of the surroundings of the object, we first build an environment map for representing the ambient light. We then model the global illumination integral using Chebyshev polynomials. We show that due to the orthogonality of 2D Chebyshev moments, the global illumination integral can reduce to the inner product of two vectors, representing the irradiance and the Bidirectional Reflectance Distribution Function (BRDF). The Chebyshev moments of these two functions are computed off-line and stored in the memory. The rendering of the object in the scene then becomes a simple problem of computing the inner product of the two vectors for each point. © 2006 IEEE.
Publication Date
12-1-2006
Publication Title
Proceedings - International Conference on Pattern Recognition
Volume
4
Number of Pages
787-790
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/ICPR.2006.692
Copyright Status
Unknown
Socpus ID
34147110248 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/34147110248
STARS Citation
Alnasser, Mais and Foroosh, Hassan, "Image-Based Rendering Of Synthetic Diffuse Objects In Natural Scenes" (2006). Scopus Export 2000s. 7747.
https://stars.library.ucf.edu/scopus2000/7747