Title
Real-Time Evolution Of Neural Networks In The Nero Video Game
Abstract
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainment possible. This paper describes such a learning technology, called real-time NeuroEvolution of Augmenting Topologies (rtNEAT), and describes how rtNEAT was used to build the NeuroEvolving Robotic Operatives (NERO) video game. This game represents a new genre of machine learning games where the player trains agents in real time to perform challenging tasks in a virtual environment. Providing laymen the capability to effectively train agents in real time with no prior knowledge of AI or machine learning has broad implications, both in promoting the field of AI and making its achievements accessible to the public at large. Copyright © 2006, American Association for Artificial Intelligence (www.aaai.org). All rights reserved.
Publication Date
11-13-2006
Publication Title
Proceedings of the National Conference on Artificial Intelligence
Volume
2
Number of Pages
1671-1674
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
33750712018 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/33750712018
STARS Citation
Stanley, Kenneth O.; Bryant, Bobby D.; Karpov, Igor; and Miikkulalnen, Risto, "Real-Time Evolution Of Neural Networks In The Nero Video Game" (2006). Scopus Export 2000s. 8144.
https://stars.library.ucf.edu/scopus2000/8144