Title
The Nero Video Game
Abstract
In the NeuroEvolving Robotic Operatives (NERO) game, the player trains a team of virtual robots for combat against other players' teams. The virtual robots learn in real time through interacting with the player. Since NERO was originally released in June, 2005, it has been downloaded over 50,000 times, appeared on Slashdot, and won several honors. A significant update was released in November, 2005, including improved performance, new battle mode options, and faster learning. The virtual robots learn using the realtime NeuroEvolution of Augmenting Topologies (rt- NEAT) method, which can evolve increasingly complex artificial neural networks in real time as a game is being played. The live demo will show how agents in NERO adapt in real time as they interact with the player in the new, updated game. In the future, rtNEAT may allow new kinds of educational and training applications through interactive and adapting games. © 2006, American Association for Artificial Intelligence.
Publication Date
12-1-2006
Publication Title
Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2006
Number of Pages
151-152
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
84883256961 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84883256961
STARS Citation
Stanley, Kenneth O.; Karpov, Igor; Miikkulainen, Risto; and Gold, Aliza, "The Nero Video Game" (2006). Scopus Export 2000s. 7514.
https://stars.library.ucf.edu/scopus2000/7514