Title
The Influence Of Head Tracking And Stereo On User Performance With Non-Isomorphic 3D Rotation
Abstract
We present an experimental study that explores how head tracking and stereo viewing affect user performance when rotating 3D virtual objects using isomorphic and non-isomorphic rotation techniques. Our experiment compares isomorphic with non-isomorphic rotation utilizing four different display modes (no head tracking/no stereo, head tracking/no stereo, no head tracking/stereo, and head tracking/stereo) and two different angular error thresholds for task completion. Our results indicate that rotation error is significantly reduced when subjects perform the task using non-isomorphic 3D rotation with head tracking/stereo than with no head tracking/no stereo. In addition, subjects performed the rotation task with significantly less error with head tracking/stereo and no head tracking/stereo than with no head tracking/no stereo, regardless of rotation technique. The majority of the subjects tested also felt stereo and non-isomorphic amplification was important in the 3D rotation task. © The Eurographics Association 2008.
Publication Date
12-1-2008
Publication Title
14th Eurographics Symposium on Virtual Environments, EGVE 2008
Number of Pages
111-118
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
79951949081 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/79951949081
STARS Citation
Laviola, Joseph J.; Forsberg, Andrew S.; Huffman, John; and Bragdon, Andrew, "The Influence Of Head Tracking And Stereo On User Performance With Non-Isomorphic 3D Rotation" (2008). Scopus Export 2000s. 9545.
https://stars.library.ucf.edu/scopus2000/9545