Title
Breaking The Status Quo: Improving 3D Gesture Recognition With Spatially Convenient Input Devices
Keywords
I.5.2 [pattern recognition]: design methodology - classifier design and evaluation; I.6.3 [computing methodologies]: methodologies and techniques - interaction techniques; K.8 [computing milieux]: personal computing - games
Abstract
We present a systematic study on the recognition of 3D gestures using spatially convenient input devices. Specifically, we examine the linear acceleration-sensing Nintendo Wii Remote coupled with the angular velocity-sensing Nintendo Wii MotionPlus. For the study, we created a 3D gesture database, collecting data on 25 distinct gestures totalling 8500 gestures samples. Our experiment explores how the number of gestures and the amount of gestures samples used to train two commonly used machine learning algorithms, a linear and AdaBoost classifier, affect overall recognition accuracy. We examined these gesture recognition algorithms with user dependent and user independent training approaches and explored the affect of using the Wii Remote with and without the Wii MotionPlus attachment. Our results show that in the user dependent case, both the AdaBoost and linear classification algorithms can recognize up to 25 gestures at over 90% accuracy, with 15 training samples per gesture, and up to 20 gestures at over 90% accuracy, with only five training samples per gesture. In particular, all 25 gestures could be recognized at over 99% accuracy with the linear classifier using 15 training samples per gesture, with the Wii Remote coupled with the Wii MotionPlus. In addition, both algorithms can recognize up to nine gestures at over 90% accuracy using a user independent training database with 100 samples per gesture. The Wii MotionPlus attachment played a significant role in improving accuracy in both the user dependent and independent cases. ©2010 IEEE.
Publication Date
5-31-2010
Publication Title
Proceedings - IEEE Virtual Reality
Number of Pages
59-66
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/VR.2010.5444813
Copyright Status
Unknown
Socpus ID
77952726478 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/77952726478
STARS Citation
Hoffman, Michael; Varcholik, Paul; and LaViola, Joseph J., "Breaking The Status Quo: Improving 3D Gesture Recognition With Spatially Convenient Input Devices" (2010). Scopus Export 2010-2014. 1106.
https://stars.library.ucf.edu/scopus2010/1106