Title
Search-Based Procedural Content Generation: A Taxonomy And Survey
Keywords
Computer graphics; design automation; evolutionary computation; genetic algorithms
Abstract
The focus of this survey is on research in applying evolutionary and other metaheuristic search algorithms to automatically generating content for games, both digital and nondigital (such as board games). The term search-based procedural content generation is proposed as the name for this emerging field, which at present is growing quickly. A taxonomy for procedural content generation is devised, centering on what kind of content is generated, how the content is represented and how the quality/fitness of the content is evaluated; search-based procedural content generation in particular is situated within this taxonomy. This article also contains a survey of all published papers known to the authors in which game content is generated through search or optimisation, and ends with an overview of important open research problems. © 2011 IEEE.
Publication Date
9-1-2011
Publication Title
IEEE Transactions on Computational Intelligence and AI in Games
Volume
3
Issue
3
Number of Pages
172-186
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/TCIAIG.2011.2148116
Copyright Status
Unknown
Socpus ID
80052873266 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/80052873266
STARS Citation
Togelius, Julian; Yannakakis, Georgios N.; Stanley, Kenneth O.; and Browne, Cameron, "Search-Based Procedural Content Generation: A Taxonomy And Survey" (2011). Scopus Export 2010-2014. 2825.
https://stars.library.ucf.edu/scopus2010/2825