Title
Shader Lamps Virtual Patients: The Physical Manifestation Of Virtual Patients
Keywords
Mixed reality; Physical presence; Shader Lamps; Virtual humans; Virtual Patients
Abstract
We introduce the notion of Shader Lamps Virtual Patients (SLVP)- the combination of projector-based Shader Lamps Avatars and interactive virtual humans. This paradigm uses Shader Lamps Avatars technology to give a 3D physical presence to conversational virtual humans, improving their social interactivity and enabling them to share the physical space with the user. The paradigm scales naturally to multiple viewers, allowing for scenarios where an instructor and multiple students are involved in the training. We have developed a physical-virtual patient for medical students to conduct ophthalmic exams, in an interactive training experience. In this experience, the trainee practices multiple skills simultaneously, including using a surrogate optical instrument in front of a physical head, conversing with the patient about his fears, observing realistic head motion, and practicing patient safety. Here we present a prototype system and results from a preliminary formative evaluation of the system. © 2012 The authors and IOS Press. All rights reserved.
Publication Date
1-1-2012
Publication Title
Studies in Health Technology and Informatics
Volume
173
Number of Pages
372-378
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.3233/978-1-61499-022-2-372
Copyright Status
Unknown
Socpus ID
84860603802 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84860603802
STARS Citation
Rivera-Gutierrez, Diego; Welch, Greg; Lincoln, Peter; Whitton, Mary; and Cendan, Juan, "Shader Lamps Virtual Patients: The Physical Manifestation Of Virtual Patients" (2012). Scopus Export 2010-2014. 5697.
https://stars.library.ucf.edu/scopus2010/5697