Title

The Effects Of Gender, Age, And Experience On Game Engagement

Abstract

Entertainment gaming research typically focuses on the underlying motivations for play and on the subjective experience. A review of the literature has identified three factors that commonly affect patterns of play: gender, age, and gaming experience. This paper examines whether these individual differences affect the subjective experience of play, as measured by game engagement. Participants played a browser based Flash game and responded to a number of surveys. The results suggested that low-levels of game engagement predict high-levels of game engagement, providing support for a proposed model of game engagement that exists on a gradient. The ability to experience low-levels of engagement while playing games is not affected by the individual differences of interest; however high-level engagement did decrease with age. Age may also weaken the relationship between low- And high-level game engagement. Copyright 2013 by Human Factors and Ergonomics Society, Inc.

Publication Date

12-13-2013

Publication Title

Proceedings of the Human Factors and Ergonomics Society

Number of Pages

2132-2136

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1177/1541931213571475

Socpus ID

84889858742 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84889858742

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