Title
The Effects Of Gender, Age, And Experience On Game Engagement
Abstract
Entertainment gaming research typically focuses on the underlying motivations for play and on the subjective experience. A review of the literature has identified three factors that commonly affect patterns of play: gender, age, and gaming experience. This paper examines whether these individual differences affect the subjective experience of play, as measured by game engagement. Participants played a browser based Flash game and responded to a number of surveys. The results suggested that low-levels of game engagement predict high-levels of game engagement, providing support for a proposed model of game engagement that exists on a gradient. The ability to experience low-levels of engagement while playing games is not affected by the individual differences of interest; however high-level engagement did decrease with age. Age may also weaken the relationship between low- And high-level game engagement. Copyright 2013 by Human Factors and Ergonomics Society, Inc.
Publication Date
12-13-2013
Publication Title
Proceedings of the Human Factors and Ergonomics Society
Number of Pages
2132-2136
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1177/1541931213571475
Copyright Status
Unknown
Socpus ID
84889858742 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84889858742
STARS Citation
Procci, Katelyn; James, Nicholas; and Bowers, Clint, "The Effects Of Gender, Age, And Experience On Game Engagement" (2013). Scopus Export 2010-2014. 5922.
https://stars.library.ucf.edu/scopus2010/5922