Title
A Survey Of Exemplar Teachers' Perceptions, Use, And Access Of Computer-Based Games And Technology For Classroom Instruction
Keywords
Educational computer games; Human-computer interface; Improving classroom teaching; Interactive learning environments; Pedagogical issues; Simulations
Abstract
This research reports and analyzes for archival purposes surveyed perceptions, use, and access by 259 United States based exemplar Primary and Secondary educators of computer-based games and technology for classroom instruction. Participating respondents were considered exemplary as they each won the Milken Educator Award during the 1996-2009 computer era. Overall perceptions are reported along with trend, differences in perceptions by subject area taught, and differences in perception by Primary and Secondary teacher population categories. Overall game usage is reported along with association of perceptions with game usage as well as usage differences due to grade category. Among other findings, adoption of computer-based games for educational use in the classroom by exemplar Primary teacher populations appeared to be in the Late Majority stage of the Rogers Technology Adoption Curve while adoption in the classroom by exemplar Secondary teacher populations appeared to be in the beginning of the Early Majority stage. © 2012 Elsevier Ltd. All rights reserved.
Publication Date
1-1-2013
Publication Title
Computers and Education
Volume
62
Number of Pages
171-180
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1016/j.compedu.2012.10.022
Copyright Status
Unknown
Socpus ID
84869873931 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84869873931
STARS Citation
Proctor, Michael D. and Marks, Yaela, "A Survey Of Exemplar Teachers' Perceptions, Use, And Access Of Computer-Based Games And Technology For Classroom Instruction" (2013). Scopus Export 2010-2014. 7816.
https://stars.library.ucf.edu/scopus2010/7816