Title
Individual Differences In The Enjoyment And Effectiveness Of Serious Games
Abstract
Individuals differ in a myriad of ways and the promise of using a digital game format to teach or train new knowledge and skills is that they may be designed to allow each user to take their own path through the game and therefore create a more person-centered experience. The current chapter explores the research on some of the many individual differences that may be important to the design, use, and success of a serious game. These include factors that influence motivation to play and learn and learner characteristics such as age, gender, and ethnicity. Cognitive characteristics such as working memory and spatial skills can influence the play environment and may actually be improved by regular gaming. Finally, one area that has been much less studied is individual differences in teachers and trainers who often are charged with the implementation of the serious games.
Publication Date
11-30-2013
Publication Title
Psychology, Pedagogy, and Assessment in Serious Games
Number of Pages
153-173
Document Type
Article; Book Chapter
Personal Identifier
scopus
DOI Link
https://doi.org/10.4018/978-1-4666-4773-2.ch008
Copyright Status
Unknown
Socpus ID
84900538092 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84900538092
STARS Citation
Blasko, Dawn G.; Lum, Heather C.; White, Matthew M.; and Drabik, Holly Blasko, "Individual Differences In The Enjoyment And Effectiveness Of Serious Games" (2013). Scopus Export 2010-2014. 6569.
https://stars.library.ucf.edu/scopus2010/6569