Title
Preparing Instructional Designers For Game-Based Learning: Part Iii: Game Design As A Collaborative Process
Keywords
Educational Games; Game-Based Learning; Instructional Design, Instructional Game Design
Abstract
In this three part series, four professors who teach graduate level courses on the design of instructional video games discuss their perspectives on preparing instructional designers to optimize game-based learning. Part I set the context for the series and one of four panelists discussed what he believes instructional designers should know about instructional game design. In Part II, two faculty members who teach courses on instructional game design presented their perspectives on preparing instructional designers for game-based learning. Part III presents a fourth perspective along with conclusion that contrasts the four views posited in Parts I-III. © 2010 Springer Science+Business Media, Inc.
Publication Date
9-21-2010
Publication Title
TechTrends
Volume
54
Issue
5
Number of Pages
38-45
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1007/s11528-010-0435-y
Copyright Status
Unknown
Socpus ID
77956632755 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/77956632755
STARS Citation
Hirumi, Atsusi; Appelman, Bob; Rieber, Lloyd; and van Eck, Richard, "Preparing Instructional Designers For Game-Based Learning: Part Iii: Game Design As A Collaborative Process" (2010). Scopus Export 2010-2014. 757.
https://stars.library.ucf.edu/scopus2010/757