Title

Preparing Instructional Designers For Game-Based Learning: Part 2

Keywords

Educational Games; Game-Based Learning; Instructional Design, Instructional Game Design

Abstract

As noted in part I of this article (published in TechTrends 54(3)), advances in technology continue to outpace research on the design and effectiveness of instructional (digital video) games. In general, instructional designers know little about game development, commercial video game developers know little about training, education and instructional design, and relatively little is understood about how to apply what we know about teaching and learning to optimize game-based learning. In Part I, a panel of recognized and emerging experts in the design of instructional (digital video) games set the context for this three part series and one of four panelists discussed what he believes instructional designers should know about instructional game design (Hirumi, Appleman, Rieber, Van Eck, 2010). In Part II, two faculty members who teach courses on instructional game design presents their perspectives on preparing instructional designers for game-based learning. Part III will present a fourth perspective along with conclusion that compares the four views. © 2010 Springer Science+Business Media, Inc.

Publication Date

7-30-2010

Publication Title

TechTrends

Volume

54

Issue

4

Number of Pages

19-27

Document Type

Article

Personal Identifier

scopus

DOI Link

https://doi.org/10.1007/s11528-010-0416-1

Socpus ID

77954913102 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/77954913102

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