Title
Perceived Presence'S Role On Learning Outcomes In A Mixed Reality Classroom Of Simulated Students
Keywords
Engagement; Immersion; Knowledge Acquisition; Mixed Reality Classroom; Presence; Simulation; Suspension of Disbelief; Virtual Learning
Abstract
This research is part of an ongoing effort on the efficacy and user experience of TLE TeachLivETM, a 3D mixed reality classroom with simulated students used to facilitate virtual rehearsal of pedagogical skills by teachers. This research investigated a potential relationship between efficacy, in terms of knowledge acquisition and transfer, and user experience in regard to presence, suspension of disbelief, and immersion. The initial case studies examining user experience of presence, suspension of disbelief, and immersion were used to develop a presence questionnaire revised from the work of Witmer and Singer (1998) to address the TLE TeachLivETM mixed reality environment. The findings suggest that targeted practice, authentic scenarios, and suspension of disbelief in virtual learning environments may impact learning. © 2013 Springer-Verlag Berlin Heidelberg.
Publication Date
1-1-2013
Publication Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
8022 LNCS
Issue
PART 2
Number of Pages
142-151
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1007/978-3-642-39420-1_16
Copyright Status
Unknown
Socpus ID
84884889257 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84884889257
STARS Citation
Hayes, Aleshia T.; Hardin, Stacey E.; and Hughes, Charles E., "Perceived Presence'S Role On Learning Outcomes In A Mixed Reality Classroom Of Simulated Students" (2013). Scopus Export 2010-2014. 7707.
https://stars.library.ucf.edu/scopus2010/7707