Title

Ludic Learning: Exploration Of Tle Teachlive™ And Effective Teacher Training

Keywords

Engagement; Fidelity; Ludic Simulation; Mixed Reality; Serious Games; Suspension of Disbelief; Teacher Education; Virtual Environment

Abstract

New and emerging technology in the field of virtual environments has permitted a certain malleability of learning milieus. These emerging environments allow learning and transfer through interactions that have been intentionally designed to be pleasurable experiences. TLE TeachLivE™ is just such an emerging environment that engages teachers in practice on pedagogical and content aspects of teaching in a simulator. The sense of presence, engagement, and ludus of TLE TeachLivE™ are derived from the compelling Mixed Reality that includes components of off-the shelf and emerging technologies. Some of the noted features that have been identified relevant to the ludic nature of TeachLivE include the flow, fidelity, unpredicability, suspension of disbelief, social presence, and gamelike elements. This article explores TLE TeachLivE™ in terms of the ludology, paideic user experience, the source of the ludus, and outcomes of the ludic nature of the experience. Copyright © 2013, IGI Global.

Publication Date

4-1-2013

Publication Title

International Journal of Gaming and Computer-Mediated Simulations

Volume

5

Issue

2

Number of Pages

20-33

Document Type

Article

Personal Identifier

scopus

DOI Link

https://doi.org/10.4018/jgcms.2013040102

Socpus ID

84887453745 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84887453745

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