Title

Opening Cinematics: Their Cost-Effectiveness In Serious Games

Keywords

cost-effectiveness; development cost; development investment; effectiveness; emotional arousal; game design; gameplay feature; goal orientation; military training; opening cinematics; return on investment; serious games; situated learning; skill acquisition; training scenarios; U.S. Navy

Abstract

For the development of serious gaming, it is necessary to articulate the specific features that lend themselves best to the creation of effective learning games. Given the limited resources of the typical serious games developer, time and money should be spent in a way such that features with the greatest return on investment take priority. Opening cinematics, a popular feature of games, was examined through the lens of three major theoretical perspectives that promote learning, specifically situated learning, emotional arousal, and goal orientation. A series of three experiments was conducted to determine if the inclusion of opening cinematics was able to change the goal orientation of players as well as improve the effectiveness of a serious game used to train U.S. Navy recruits shipboard damage control procedures. The data suggest that opening cinematics were not worth the immense development investment. Game design suggestions and potential topics for future research are provided. © 2013 SAGE Publications.

Publication Date

2-1-2014

Publication Title

Simulation and Gaming

Volume

45

Issue

1

Number of Pages

93-124

Document Type

Article

Personal Identifier

scopus

DOI Link

https://doi.org/10.1177/1046878113508515

Socpus ID

84894527439 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84894527439

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