Using Immersive Virtual Reality Serious Games For Vocational Rehabilitation Of Individuals With Physical Disabilities
Keywords
Physical disabilities; Robotics; Serious games; Virtual reality; Vocational training
Abstract
This paper presents a system for vocational training and assessment of individuals with severe physical disabilities using immersive virtual reality. The system was developed at the University of South Florida’s Center for Assistive, Rehabilitation, and Robotics Technologies (CARRT). A virtual and physical assistive robot was used for the remote-control skills training. After going through several iterations, the system was tested by a total of 15 participants along with professional job trainers. The results were encouraging in further exploration of virtual reality as a promising tool in vocational training of individuals with severe physical disabilities.
Publication Date
1-1-2018
Publication Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
10908 LNCS
Number of Pages
48-57
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1007/978-3-319-92052-8_5
Copyright Status
Unknown
Socpus ID
85050581490 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85050581490
STARS Citation
“Lila” Bozgeyikli, Lal; Bozgeyikli, Evren; Aguirrezabal, Andoni; Alqasemi, Redwan; and Raij, Andrew, "Using Immersive Virtual Reality Serious Games For Vocational Rehabilitation Of Individuals With Physical Disabilities" (2018). Scopus Export 2015-2019. 10108.
https://stars.library.ucf.edu/scopus2015/10108