Design Better Games: Flow, Motivation, And Fun
Abstract
During a 2010 Ted conference, Ali Carr-Chellman offered this criticism of our industry: “Most of the educational games that are out there today are really flash-cards. They are glorified drill-and-practice. They don’t have the depth and rich narrative that really engaging video games have” (Carr-Chellman, 2010). She concluded with this challenge: “We need to design better games.” This chapter addresses her challenge.
Publication Date
1-1-2015
Publication Title
Design and Development of Training Games: Practical Guidelines from a Multidisciplinary Perspective
Number of Pages
146-178
Document Type
Article; Book Chapter
Personal Identifier
scopus
DOI Link
https://doi.org/10.1017/CBO9781107280137.007
Copyright Status
Unknown
Socpus ID
84952673744 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84952673744
STARS Citation
Murphy, Curtiss; Chertoff, Dustin; Guerrero, Michael; and Moffitt, Kerry, "Design Better Games: Flow, Motivation, And Fun" (2015). Scopus Export 2015-2019. 1341.
https://stars.library.ucf.edu/scopus2015/1341