Design Better Games: Flow, Motivation, And Fun

Abstract

During a 2010 Ted conference, Ali Carr-Chellman offered this criticism of our industry: “Most of the educational games that are out there today are really flash-cards. They are glorified drill-and-practice. They don’t have the depth and rich narrative that really engaging video games have” (Carr-Chellman, 2010). She concluded with this challenge: “We need to design better games.” This chapter addresses her challenge.

Publication Date

1-1-2015

Publication Title

Design and Development of Training Games: Practical Guidelines from a Multidisciplinary Perspective

Number of Pages

146-178

Document Type

Article; Book Chapter

Personal Identifier

scopus

DOI Link

https://doi.org/10.1017/CBO9781107280137.007

Socpus ID

84952673744 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84952673744

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