Exploring 3D User Interface Technologies For Improving The Gaming Experience

Keywords

Air-combat game; Finger-count; Game design; Game-play metrics; Head tracking; Player behavior; Stereoscopic 3D; User experience; User study; Video games

Abstract

We present the results of a comprehensive video game study which explores how the gaming experience is effected when several 3D user interface technologies are used simultaneously. We custom designed an air-combat game integrating several 3DUI technologies (stereoscopic 3D, head tracking, and finger-count gestures) and studied the combined effect of these technologies on the gaming experience. Our game design was based on existing design principles for optimizing the usage of these technologies in isolation. Additionally, to enhance depth perception and minimize visual discomfort, the game dynamically optimizes stereoscopic 3D parameters (convergence and separation) based on the user's look direction. We conducted a within subjects experiment where we examined performance data and self-reported data on users perception of the game. Our results indicate that participants performed significantly better when all the 3DUI technologies (stereoscopic 3D, head-tracking and finger-count gestures) were available simultaneously with head tracking as a dominant factor. We explore the individual contribution of each of these technologies to the overall gaming experience and discuss the reasons behind our findings.

Publication Date

4-18-2015

Publication Title

Conference on Human Factors in Computing Systems - Proceedings

Volume

2015-April

Number of Pages

125-134

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1145/2702123.2702138

Socpus ID

84951088538 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84951088538

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