Virtual Approach To Psychomotor Skills Training: Manipulating The Appearance Of Avatars To Influence Learning
Keywords
Agent; Avatar; Doppelganger; Physical therapy; Psychomotor learning; Virtual environments; Virtual reality
Abstract
Using avatars as virtual instructors is becoming increasingly popular in the military domain due to the emerging advances in distributive technologies (e.g., internet, virtual worlds, etc.). The use of virtual environments and avatars are viable means for achieving enhancements in the area of psychomotor skill development. Although prior research has focused on investigating the benefits of implementing virtual agents into learning environments, there is limited research on examining the impact an avatar’s physical appearance has on training. The purpose of this paper is to examine the fundamental applications of three types of virtual avatars (i.e., generic, highly recognizable subject matter expert (SME), and doppelganger) and provide recommendations for future psychomotor skills training. A case study assesses the benefits of applying this virtual approach to physical therapy. Finally, this research seeks to expand the knowledge base of several training domains, such as the military, rehabilitation, high performance athletic training, etc.
Publication Date
1-1-2015
Publication Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
9179
Number of Pages
292-299
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1007/978-3-319-21067-4_30
Copyright Status
Unknown
Socpus ID
84947247002 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84947247002
STARS Citation
Hudson, Irwin and Badillo-Urquiola, Karla, "Virtual Approach To Psychomotor Skills Training: Manipulating The Appearance Of Avatars To Influence Learning" (2015). Scopus Export 2015-2019. 1927.
https://stars.library.ucf.edu/scopus2015/1927