Working The Modes: Understanding The Value Of Multiple Modalities Of Technologies For Learning And Training Success

Keywords

Assessment; Education Virtual reality; Immersion; Learning; Mastery; Mixed reality; Modeling and simulation; Psychophysiological metrics; Systems design; Training; Transfer

Abstract

Technology for learning has a great potential to decrease training time, as well as impart complex knowledge to the learner. However, one technology may not provide the complete learning experience. We discuss this issue using a fielded fire rescue incident command simulation-based training. Of first importance is properly defining the training material, and then assessing the efficacy of the training through scenario-based critique. The immersive nature of the incident command simulation allowed learners of all ages and backgrounds to experience the realism of a fire command post. Newer immersive technologies are discussed that will support transfer of training, as well as provide seamless integration into real world settings. Finally, we advocate for the development of direct brain measures of the learning process within operational environments. In this way, instructional design becomes a true brain-based approach and selecting the supporting technology for learning delivery is more exact for the learning purpose.

Publication Date

1-1-2015

Publication Title

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume

9179

Number of Pages

321-328

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1007/978-3-319-21067-4_33

Socpus ID

84947250342 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84947250342

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