Petalz: Search-Based Procedural Content Generation For The Casual Gamer
Keywords
3-D printing; Collection mechanics; compositional pattern producing networks (CPPNs); procedural content generation
Abstract
The impact of game content on the player experience is potentially more critical in casual games than in competitive games because of the diminished role of strategic or tactical diversions. Interestingly, until now procedural content generation (PCG) has nevertheless been investigated almost exclusively in the context of competitive, skills-based gaming. This paper therefore opens a new direction for PCG by placing it at the center of an entirely casual flower-breeding game platform called Petalz. That way, the behavior of players and their reactions to different game mechanics in a casual environment driven by PCG can be investigated. In particular, players in Petalz can: 1) trade their discoveries in a global marketplace; 2) respond to an incentive system that awards diversity; and 3) generate real-world 3-D replicas of their evolved flowers. With over 1900 registered online users and 38 646 unique evolved flowers, Petalz showcases the potential for PCG to enable these kinds of casual game mechanics, thus paving the way for continued innovation with PCG in casual gaming.
Publication Date
9-1-2016
Publication Title
IEEE Transactions on Computational Intelligence and AI in Games
Volume
8
Issue
3
Number of Pages
244-255
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/TCIAIG.2015.2416206
Copyright Status
Unknown
Socpus ID
84988589032 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84988589032
STARS Citation
Risi, Sebastian; Lehman, Joel; D'Ambrosio, David B.; Hall, Ryan; and Stanley, Kenneth O., "Petalz: Search-Based Procedural Content Generation For The Casual Gamer" (2016). Scopus Export 2015-2019. 2960.
https://stars.library.ucf.edu/scopus2015/2960