Enhancing Protective Role-Playing Behaviors Through Avatar-Based Scenarios
Keywords
avatars; interactors; peer influence; protective strategies; reflection; virtual environments
Abstract
This paper describes a virtual environment, called CollegeLiVE that presents users with an experience centered on realistic social interactions that first-year college students likely encounter. The virtual characters and settings present participants with typical situations that can challenge them to address peer pressure surrounding alcohol consumption and related situations from walking or driving while inebriated as well as determining how best to handle undue pressure placed on others to drink or engage in sexual activity. The employment of digital puppeteering in addition to agent-based control of virtual characters (avatars) makes this virtual environment potentially helpful in enhancing protective skills meant to reduce risky drinking practices and associated behaviors. The presence of a human-in-the-loop avoids the shortcomings of pure agent-based control, affording an experience in which avatars respond appropriately to both verbal and nonverbal cues in dialogues with a user. Reflection (self assessment of how one handled different situations) and after-action review (feedback about one's performance from a coach) enhances learning from the experience.
Publication Date
10-7-2016
Publication Title
2016 IEEE International Conference on Serious Games and Applications for Health, SeGAH 2016
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/SeGAH.2016.7586229
Copyright Status
Unknown
Socpus ID
84994710590 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84994710590
STARS Citation
Hughes, Charles E.; Hall, Thomas; Ingraham, Kathleen; Epstein, Jennifer A.; and Hughes, Darin E., "Enhancing Protective Role-Playing Behaviors Through Avatar-Based Scenarios" (2016). Scopus Export 2015-2019. 3984.
https://stars.library.ucf.edu/scopus2015/3984