Assessment Of Kim’S Game Strategy For Behavior Cue Detection: Engagement, Flow, &Amp; Performance Aspects
Keywords
Behavior cue detection; Education; Engagement; Flow; Military; Pattern recognition; Training
Abstract
Psychological constructs, such as engagement and flow, can be used to determine an individual’s involvement in a task and predict levels of performance during Simulation-Based Training (SBT) in military operations. This experiment used a virtual form of Kim’s game (an observational training game that includes memorization of objects and later recall), to improve pattern recognition and behavior cue detection, during SBT. The purpose of this experiment was to assess participant engagement and flow between two conditions, Kim’s game vs. the control. Seventy-five participants were randomly assigned to either condition, and completed a pre-test, training vignette, post-test, and multiple questionnaires which assessed the individuals’ levels of engagement and flow. Experimental results show the control group reported higher levels of both engagement and flow in all subscales, and flow as a higher predictor of performance than engagement. This paper examines plausible explanations why the engagement questionnaire did not assess differences in performance. The lack of statistically significant findings may be a result of the engagement survey questions and the type of task (i.e., discrete or continuous). Finally, this paper provides future recommendations for examining the role of engagement and flow for simulation-based behavior cue detection training.
Publication Date
1-1-2016
Publication Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
9740
Number of Pages
156-163
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1007/978-3-319-39907-2_15
Copyright Status
Unknown
Socpus ID
84978861775 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84978861775
STARS Citation
Maraj, Crystal S.; Lackey, Stephanie J.; Badillo-Urquiola, Karla A.; and Hudson, Irwin L., "Assessment Of Kim’S Game Strategy For Behavior Cue Detection: Engagement, Flow, &Amp; Performance Aspects" (2016). Scopus Export 2015-2019. 4276.
https://stars.library.ucf.edu/scopus2015/4276