Preliminary Review Of A Virtual World Usability Questionnaire

Keywords

Experiential learning; Human-Computer interaction; Instructional technology; Interface design; Military simulation; New media; Survey; Technology acceptance; Usability; Video game controller; Virtual worlds

Abstract

Improving performance through training in virtual environments has led to identifying the best methods associated with enhancing human-computer interaction. This paper provides a description of a usability questionnaire for Virtual World training, by focusing on experiential U.S. Army Warrior Leader Course tasks performed using an input desktop device (i.e., a mouse and keyboard). The usability questionnaire was developed by integrating established usability subscales. A Likert scale for both user experience (for game genre and controller type) and usability levels were implemented, along with free response questions, to gain insight into the controller interface(s). Descriptive statistics and determination of internal consistency (using Cronbach’s alpha) are reviewed for establishing the reliability and validity of the novel questionnaire. Proposed changes to the questionnaire include removal of superfluous items and consolidation of subscales. Tradeoffs for types of controllers are discussed, in light of the results.

Publication Date

1-1-2016

Publication Title

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume

9740

Number of Pages

35-46

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1007/978-3-319-39907-2_4

Socpus ID

84978912203 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84978912203

This document is currently not available here.

Share

COinS