Towards A Comprehensive Simulator For Public Speaking Anxiety Treatment

Keywords

Physical cues; Public speaking anxiety; Virtual audience; Virtual environments; Vocal cues

Abstract

Public speaking anxiety (PSA) is often cited as the most common social phobia. Virtual reality enables us to overcome PSA with life-like scenarios. This paper first reviews the state-of-the-art in virtual environments as an emerging treatment for public speaking anxiety and presents a comprehensive Virtual Environment (VE). In most of the studies there is a lack in the inclusion of physical and vocal cues. Physical and vocal cues generated by the audience are crucial contributors to PSA. We design a virtual auditorium with an audience exhibiting these physical and vocal cues; a comprehensive VE, helping overcome PSA. Additionally, participants are subjected to the three phases of speech: Anticipation, Performance and Recovery [Cornwell et al. in Biol Psychiatry 59(7):664–666, 2006 1]. The resulting simulator can then be used for training and eventual treatment of PSA in addition to being used as a tool for identifying cues to which speakers are more sensitive to.

Publication Date

1-1-2017

Publication Title

Advances in Intelligent Systems and Computing

Volume

481

Number of Pages

195-205

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1007/978-3-319-41627-4_18

Socpus ID

84986182650 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84986182650

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