Application Of Redirected Walking In Room-Scale Vr
Keywords
Redirected Walking; Room-scale; Virtual Reality
Abstract
Redirected walking (RDW) promises to allow near-natural walking in an infinitely large virtual environment (VE) by subtle manipulations of the virtual camera. Previous experiments showed that a physical radius of at least 22 meters is required for undetectable RDW. However, we found that it is possible to decrease this radius and to apply RDW to room-scale VR, i. e., up to approximately 5m × 5m. This is done by using curved paths in the Ve instead of straight paths, and by coupling them together in a way that enables continuous walking. Furthermore, the corresponding paths in the real world are laid out in a way that fits perfectly into room-scale VR. In this research demo, users can experience RDW in a room-scale head-mounted display VR setup and explore a VE of approximately 25m × 25m.
Publication Date
4-4-2017
Publication Title
Proceedings - IEEE Virtual Reality
Number of Pages
449-450
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/VR.2017.7892373
Copyright Status
Unknown
Socpus ID
85018407553 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85018407553
STARS Citation
Langbehn, Eike; Lubos, Paul; Bruder, Gerd; and Steinicke, Frank, "Application Of Redirected Walking In Room-Scale Vr" (2017). Scopus Export 2015-2019. 7397.
https://stars.library.ucf.edu/scopus2015/7397