"Just Because It'S Gay?": Transgressive Design In Queer Coming Of Age Visual Novels
Keywords
Game romances; Queer games; Transgressive play; Visual novels; Walking simulators
Abstract
While queer narratives have recently gained greater prominence and attention [35][51][48] both in games and game studies, they still represent a tiny portion of the playable romances available. Even fewer among these represent the potential of what Edmond Chang [12] has referred to as "queergaming," or games which refuse to conform in their narrative, mechanics, and modes of play to a cisgender, white, heteronormative gaze. We argue that meaningful queergaming is impossible within the current norms and genres of so-called AAA, or mainstream. It thus requires space and platforms dedicated to transgressive game design, building on Aarseth's [1] framework of transgressive play. To substantiate our argument, we use an examination of recent queer visual novels built using Ren'Py and released on Itch.io, with a case study of most popular current exemplar Butterfly Soup [32] alongside previous exemplars of queer romance in games. 1.
Publication Date
8-7-2018
Publication Title
ACM International Conference Proceeding Series
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1145/3235765.3235778
Copyright Status
Unknown
Socpus ID
85055564382 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85055564382
STARS Citation
Salter, Anastasia; Blodgett, Bridget; and Sullivan, Anne, ""Just Because It'S Gay?": Transgressive Design In Queer Coming Of Age Visual Novels" (2018). Scopus Export 2015-2019. 7675.
https://stars.library.ucf.edu/scopus2015/7675