Serious Efforts At Bias Reduction: The Effects Of Digital Games And Avatar Customization On Three Cognitive Biases
Keywords
character customization; cognitive biases; digital games; educational games; game characteristics
Abstract
As research on serious games continues to grow, we investigate the efficacy of digital games to train enhanced decision making through understanding cognitive biases. This study investigates the ability of a 30-minute digital game as compared with a 30-minute video to teach people how to recognize and mitigate three cognitive biases: fundamental attribution error, confirmation bias, and bias blind spot. We investigate the effects of character customization on learning outcomes as compared with an assigned character. We use interviews to understand the qualitative differences between the conditions. Experimental results suggest that the game was more effective at teaching and mitigating cognitive biases than was the training video. Although interviews suggest players liked avatar customization, results of the experiment indicate that avatar customization had no significant effect on learning outcomes. This research provides information future designers can use to choose the best medium and affordances for the most effective learning outcomes on cognitive processes.
Publication Date
1-1-2018
Publication Title
Journal of Media Psychology
Volume
30
Issue
1
Number of Pages
16-28
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1027/1864-1105/a000174
Copyright Status
Unknown
Socpus ID
85029287229 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85029287229
STARS Citation
Shaw, Adrienne; Kenski, Kate; Stromer-Galley, Jennifer; Mikeal Martey, Rosa; and Clegg, Benjamin A., "Serious Efforts At Bias Reduction: The Effects Of Digital Games And Avatar Customization On Three Cognitive Biases" (2018). Scopus Export 2015-2019. 8779.
https://stars.library.ucf.edu/scopus2015/8779