Keywords

Pervasive games; smart toys; immersion; disney infinity; virtual worlds; sandbox games; user experience; usability; human computer interaction

Abstract

This study investigated what factors come into play when looking at the user experience involved with the commercial video game Disney Infinity (2.0 Edition), and sought to determine if the unique combination between sandbox and smart toy based gameplay present in gameplay offers an additional level of immersion. This study analyzed the effect of Disney Infinity (2.0 Edition) on immersion utilizing a Game Immersion Questionnaire modified to analyze play preference as well as video game experience. The study methodology analyzed 48 users while playing in "Toy Box" mode both with and without the associated smart toys, or Disney characters. Results show that while there was no significant difference in immersion for either group, nor were there any significant correlations between variables, there was a preference for playing the game with the associated smart toys in both groups. Recommendations were made for continued research building on modifications to this study as well as future research exploring the potential for smart toys in other areas.

Notes

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Graduation Date

2015

Semester

Summer

Advisor

Smith, Peter

Degree

Master of Fine Arts (M.F.A.)

College

College of Arts and Humanities

Department

Visual Arts and Design

Degree Program

Arts and Humanities

Format

application/pdf

Identifier

CFE0005904

URL

http://purl.fcla.edu/fcla/etd/CFE0005904

Language

English

Release Date

August 2015

Length of Campus-only Access

None

Access Status

Masters Thesis (Open Access)

Subjects

Arts and Humanities -- Dissertations, Academic; Dissertations, Academic -- Arts and Humanities

Included in

Dance Commons

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