Keywords
Pervasive games; smart toys; immersion; disney infinity; virtual worlds; sandbox games; user experience; usability; human computer interaction
Abstract
This study investigated what factors come into play when looking at the user experience involved with the commercial video game Disney Infinity (2.0 Edition), and sought to determine if the unique combination between sandbox and smart toy based gameplay present in gameplay offers an additional level of immersion. This study analyzed the effect of Disney Infinity (2.0 Edition) on immersion utilizing a Game Immersion Questionnaire modified to analyze play preference as well as video game experience. The study methodology analyzed 48 users while playing in "Toy Box" mode both with and without the associated smart toys, or Disney characters. Results show that while there was no significant difference in immersion for either group, nor were there any significant correlations between variables, there was a preference for playing the game with the associated smart toys in both groups. Recommendations were made for continued research building on modifications to this study as well as future research exploring the potential for smart toys in other areas.
Notes
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Graduation Date
2015
Semester
Summer
Advisor
Smith, Peter
Degree
Master of Fine Arts (M.F.A.)
College
College of Arts and Humanities
Department
Visual Arts and Design
Format
application/pdf
Identifier
CFE0005904
URL
http://purl.fcla.edu/fcla/etd/CFE0005904
Language
English
Release Date
August 2015
Length of Campus-only Access
None
Access Status
Masters Thesis (Open Access)
Subjects
Arts and Humanities -- Dissertations, Academic; Dissertations, Academic -- Arts and Humanities
STARS Citation
Welch, Shelly, "The User Experience of Disney Infinity: Do Smart Toys Matter?" (2015). Electronic Theses and Dissertations. 732.
https://stars.library.ucf.edu/etd/732