Abstract
A taxonomy of achievement design features that exist currently in video game systems was created in order to evaluate the current the state of the art in achievement design. From the taxonomy of design features multiple mechanisms of action that influence player behavior were identified. These mechanisms lead to a predictive model that can guide the designs of achievements in order to improve performance, self-efficacy and motivation in players. Expected, unexpected, and incremental achievements were tested. Notifications occurring before and after earning an achievement were also tested. In addition to testing individual mechanisms of action a “combined achievement” was created with multiple mechanisms added that were hand-picked. For testing purposes the model was applied to achievements that were inserted into an instructional game. The results of the study revealed that individual mechanisms of action had little effect on players while multiple mechanisms in a combined achievement caused significant improvements in several categories. The limitations of the current study, as well as, plans for future study are also discussed.
Notes
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Graduation Date
2011
Semester
Fall
Advisor
Bowers, Clint
Degree
Doctor of Philosophy (Ph.D.)
College
College of Sciences
Department
Psychology
Degree Program
Modeling and Simulation
Format
application/pdf
Identifier
CFE0004471
URL
http://purl.fcla.edu/fcla/etd/CFE0004471
Language
English
Release Date
June 2013
Length of Campus-only Access
1 year
Access Status
Doctoral Dissertation (Open Access)
Subjects
Dissertations, Academic -- Sciences;Sciences -- Dissertations, Academic
STARS Citation
Blair, Lucas, "The Use Of Video Game Achievements To Enhance Player Performance, Self-efficacy, And Motivation" (2011). Electronic Theses and Dissertations. 1827.
https://stars.library.ucf.edu/etd/1827