Keywords

Digital Media, Theme Parks, Arduino, Immersion, Narrative, Flow, Device, Emotion, Arduino, Interactivity

Abstract

The purpose of this thesis is to look at the potential for interactive devices to enhance the story of future theme park attractions. The most common interactive theme park rides are about game-based interaction, competition, and scoring, rather than about story, character, and plot. Research into cognitive science, interactivity, narrative, immersion, user interface, theming and other fields of study illuminated some potentially useful guidelines for creating compelling experiences for park guests. In order to test some of these ideas, an interactive device was constructed and tested with study subjects. Each study subject watched a video recording of an existing theme park ride while using the device, and then filled out a survey concerning their experience. The results revealed how subjects view character-driven interactive devices, how a device should be blended into a ride sequence, how subjects think interactivity and responsiveness should be structured in regards to themselves and the ride, and begins to hint at their motivations for using interactive devices.

Notes

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Graduation Date

2008

Advisor

McDaniel, Rudy

Degree

Master of Fine Arts (M.F.A.)

College

College of Arts and Humanities

Department

Film and Digital Media

Degree Program

Film and Digital Media

Format

application/pdf

Identifier

CFE0002493

URL

http://purl.fcla.edu/fcla/etd/CFE0002493

Language

English

Release Date

December 2008

Length of Campus-only Access

None

Access Status

Masters Thesis (Open Access)

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