Keywords
Digital Media, Theme Parks, Arduino, Immersion, Narrative, Flow, Device, Emotion, Arduino, Interactivity
Abstract
The purpose of this thesis is to look at the potential for interactive devices to enhance the story of future theme park attractions. The most common interactive theme park rides are about game-based interaction, competition, and scoring, rather than about story, character, and plot. Research into cognitive science, interactivity, narrative, immersion, user interface, theming and other fields of study illuminated some potentially useful guidelines for creating compelling experiences for park guests. In order to test some of these ideas, an interactive device was constructed and tested with study subjects. Each study subject watched a video recording of an existing theme park ride while using the device, and then filled out a survey concerning their experience. The results revealed how subjects view character-driven interactive devices, how a device should be blended into a ride sequence, how subjects think interactivity and responsiveness should be structured in regards to themselves and the ride, and begins to hint at their motivations for using interactive devices.
Notes
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Graduation Date
2008
Advisor
McDaniel, Rudy
Degree
Master of Fine Arts (M.F.A.)
College
College of Arts and Humanities
Department
Film and Digital Media
Degree Program
Film and Digital Media
Format
application/pdf
Identifier
CFE0002493
URL
http://purl.fcla.edu/fcla/etd/CFE0002493
Language
English
Release Date
December 2008
Length of Campus-only Access
None
Access Status
Masters Thesis (Open Access)
STARS Citation
Kischuk, Kirsten, "A Prototype For Narrative-based Interactivity In Theme Parks" (2008). Electronic Theses and Dissertations. 3620.
https://stars.library.ucf.edu/etd/3620