Keywords
art, game, gaming, mmorpg, technology, virtual, digital, mixed reality, Everquest2, space culture, peru, photography, screenshot, appropriation, virtual shapeshifting;
Abstract
Imagination and fantasy environments created by writers and artists have always drawn people into their worlds. Advances in technology have blurred the lines between reality and imagination. My interest has always been to question the validity of these worlds and their cultures and to transcend the evolving virtual dimension by fusing it with what we perceive to be reality.
Notes
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Graduation Date
2009
Advisor
Haxton, David
Degree
Master of Fine Arts (M.F.A.)
College
College of Arts and Humanities
Department
Art
Degree Program
Studio Art and the Computer
Format
application/pdf
Identifier
CFE0002632
URL
http://purl.fcla.edu/fcla/etd/CFE0002632
Language
English
Release Date
May 2009
Length of Campus-only Access
None
Access Status
Masters Thesis (Open Access)
STARS Citation
Kramer, Alice, "Dimensions Of Identity" (2009). Electronic Theses and Dissertations. 4038.
https://stars.library.ucf.edu/etd/4038