Keywords

Digital media, educational games, games for assessment, assessment, game design, video games, digital games, games for education

Abstract

Digital games have been used mostly for entertainment but recently researchers have started to use digital games in other areas such as education and training. Researchers have shown that digital games can provide a compelling, creative, and collaborative environment for learning. However, the popularity of computers and the Internet brings this question to mind: Are the assessment methods falling behind and remaining traditional? Will the traditional methods of learning and knowledge assessment be sufficient for this new generation who are starving for new technology? This study investigates the effectiveness of using a digital interactive game as an assessments method - in this case a mini-game that was designed to assess the student's knowledge on basic Boolean logic. The study reports on the performance differences of the students who participated in this study and correlations between the performance of these students in a digital interactive game, written tests and their in-class performance to examine the effectiveness of using a digital game as a new knowledge assessment method.

Notes

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Graduation Date

2014

Semester

Summer

Advisor

Moshell, Jack

Degree

Master of Fine Arts (M.F.A.)

College

College of Arts and Humanities

Department

Visual Arts and Design

Degree Program

Emerging Media; Digital Media

Format

application/pdf

Identifier

CFE0005343

URL

http://purl.fcla.edu/fcla/etd/CFE0005343

Language

English

Release Date

8-15-2014

Length of Campus-only Access

None

Access Status

Masters Thesis (Open Access)

Subjects

Arts and Humanities -- Dissertations, Academic; Dissertations, Academic -- Arts and Humanities

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"Monster Mash" game

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