Abstract

The primary purpose of conducting this research was to establish game assessment guidelines and characteristics for integrating elected characteristics of games into ongoing instructional approaches. The cost of repurposing commercial-off-the-shelf (COTS) games could offer a considerably lower cost alternative than the cost of creating a new instructional game developed for a specific instructional goal. The McNeese Game Assessment Tool (MGAT), created for the assessment of games in this usability study, is currently in a beta stage and was found to have potential for future game assessment. The overall assessment indicated that the tool was effective in analyzing game products for reuse potential and that the five instruments that make up the tool did meet the purpose of the design. However, the study also indicated that the instruments needed recommended modifications and further testing with a larger population group before the tool could be utilized. The assessment process identified in this study was a step forward in the area of game and simulation integration research. This study indicated that more research is needed in the area of instructional design to enhance instructional integration goals for future game, simulation and training applications.

Notes

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Graduation Date

2009

Semester

Spring

Advisor

Boote, David

Degree

Doctor of Education (Ed.D.)

College

College of Education

Department

Educational Studies

Format

application/pdf

Identifier

CFE0002602

URL

http://purl.fcla.edu/fcla/etd/CFE0002602

Language

English

Release Date

April 2012

Length of Campus-only Access

None

Access Status

Doctoral Dissertation (Open Access)

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