Keywords

COTS, FPS, Computer Game, training, performance measures, first person shooters, ROTC

Abstract

This research measures the change in Army ROTC cadets' tactical performance when up to 75% of their tactical live training is replaced with training done on a computer. An ROTC instructor from any of the 270 programs across the nation can take this research and implement a training plan utilizing a relatively cheap off the shelf computer game and save their program: cadet and cadre time, training dollars, and transportation/equipment/training area resources, while seeing no degradation in their cadets' performance. Little research has been done on the effect of replacing live simulation with virtual simulation. With this in mind, six groups of individuals were run through the experiment for over five months at various levels of virtual/live training and scored across 16 leadership skills. These results were then formulated into a guideline defining how much training should be virtual training and how much live, to optimize an individual's performance.

Notes

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Graduation Date

2006

Semester

Spring

Advisor

Williams, Kent

Degree

Master of Science (M.S.)

College

College of Engineering and Computer Science

Degree Program

Modeling and Simulation

Format

application/pdf

Identifier

CFE0000962

URL

http://purl.fcla.edu/fcla/etd/CFE0000962

Language

English

Length of Campus-only Access

None

Access Status

Masters Thesis (Open Access)

Included in

Engineering Commons

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