Keywords
COTS, FPS, Computer Game, training, performance measures, first person shooters, ROTC
Abstract
This research measures the change in Army ROTC cadets' tactical performance when up to 75% of their tactical live training is replaced with training done on a computer. An ROTC instructor from any of the 270 programs across the nation can take this research and implement a training plan utilizing a relatively cheap off the shelf computer game and save their program: cadet and cadre time, training dollars, and transportation/equipment/training area resources, while seeing no degradation in their cadets' performance. Little research has been done on the effect of replacing live simulation with virtual simulation. With this in mind, six groups of individuals were run through the experiment for over five months at various levels of virtual/live training and scored across 16 leadership skills. These results were then formulated into a guideline defining how much training should be virtual training and how much live, to optimize an individual's performance.
Notes
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Graduation Date
2006
Semester
Spring
Advisor
Williams, Kent
Degree
Master of Science (M.S.)
College
College of Engineering and Computer Science
Degree Program
Modeling and Simulation
Format
application/pdf
Identifier
CFE0000962
URL
http://purl.fcla.edu/fcla/etd/CFE0000962
Language
English
Length of Campus-only Access
None
Access Status
Masters Thesis (Open Access)
STARS Citation
Kneuper, George II, "Substituting Live Training With Virtual Training By Means Of A Commercial Off The Shelf, First Person Shooter Computer Game And the Effect on Performance" (2006). Electronic Theses and Dissertations. 775.
https://stars.library.ucf.edu/etd/775