Keywords

Digital matting, Image completion, Realistic rendering, Texture synthesis

Abstract

Textures are used widely in computer graphics to represent fine visual details and produce realistic looking images. Often it is necessary to remove some foreground object from the scene. Removal of the portion creates one or more holes in the texture image. These holes need to be filled to complete the image. Various methods like clone brush strokes and compositing processes are used to carry out this completion. User skill is required in such methods. Texture synthesis can also be used to complete regions where the texture is stationary or structured. Reconstructing methods can be used to fill in large-scale missing regions by interpolation. Inpainting is suitable for relatively small, smooth and non-textured regions. A number of other approaches focus on the edge and contour completion aspect of the problem. In this thesis we present a novel approach for addressing this image completion problem. Our approach focuses on image based completion, with no knowledge of the underlying scene. In natural images there is a strong horizontal orientation of texture/color distribution. We exploit this fact in our proposed algorithm to fill in missing regions from natural images. We follow the principle of figural familiarity and use the image as our training set to complete the image.

Notes

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Graduation Date

2004

Semester

Spring

Advisor

Pattanaik, Sumanta

Degree

Master of Science (M.S.)

College

College of Engineering and Computer Science

Department

Computer Science

Degree Program

Computer Science

Format

application/pdf

Identifier

CFE0000053

URL

http://purl.fcla.edu/fcla/etd/CFE0000053

Language

English

Release Date

May 2004

Length of Campus-only Access

None

Access Status

Masters Thesis (Open Access)

Subjects

Dissertations, Academic -- Engineering and Computer Science; Engineering and Computer Science -- Dissertations, Academic

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