Keywords
component simulation, software architecture, video games, personal computer, virtual simulation
Abstract
Commercially available military-themed virtual simulations have been developed and sold for entertainment since the beginning of the personal computing era. There exists an intense interest by various branches of the military to leverage the technological advances of the personal computing and video game industries to provide low cost military training. By nature of the content of the commercial military-themed virtual simulations, a large overlap has grown between the interests, resources, standards, and technology of the computer entertainment industry and military training branches. This research attempts to identify these commonalities with the purpose of systematically designing and evaluating a common component-based software architecture that could be used to implement a framework for developing content for both commercial and military virtual simulation software applications.
Notes
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Graduation Date
2006
Semester
Summer
Advisor
Proctor, Michael
Degree
Doctor of Philosophy (Ph.D.)
College
College of Engineering and Computer Science
Degree Program
Modeling and Simulation
Format
application/pdf
Identifier
CFE0001268
URL
http://purl.fcla.edu/fcla/etd/CFE0001268
Language
English
Length of Campus-only Access
None
Access Status
Doctoral Dissertation (Open Access)
STARS Citation
Lewis, Joshua, "A Common Component-based Software Architecture For Military And Commercial Pc-based Virtual Simulation" (2006). Electronic Theses and Dissertations. 894.
https://stars.library.ucf.edu/etd/894