Abstract
Gamification has received a lot of recognition over the past few years. The current generation has grown up playing video games and online gaming is increasing daily. Thus, I/O psychologists and other scholars have focused their attention on gamification in order to build intrinsic motivation in employees. Gamification can be explained as a method of applying gaming techniques in non-gaming concepts in order to increase productivity, knowledge, motivation, etc. Due to the increase in technology a different approach to encourage learning is crucial. The current generation of workers have been brought up using games and thus, using gamification at work places has better chances of increasing positive worker behavior. This paper summarizes the literature on gamification used in work places to improve the physical health of workers. This paper focuses on studies that use either gamification or non-gamification techniques in order to differentiate between the physical activity of the employees.
Thesis Completion
2020
Semester
Summer
Thesis Chair/Advisor
Horan, Kristin
Degree
Bachelor of Science (B.S.)
College
College of Sciences
Department
Psychology
Language
English
Access Status
Open Access
Release Date
8-1-2020
Recommended Citation
Savla, Dishanki, "Learning Outcomes With Gamification: An Integrative Review of Gamification in Training For Occupational Health Psychology" (2020). Honors Undergraduate Theses. 806.
https://stars.library.ucf.edu/honorstheses/806