Abstract

The focus of this thesis is to explore the impact of art styles on video-games. This was done so that I could contribute something more to the digital media industry regarding this topic, and show people unique data sets that may help guide them in the right direction if they are looking for answers to questions they may have about art styles and their impact on the success of games. This was done through a study that was conducted via an online survey, where results were taken from student participants over the age of 18 in the GAIM program at UCF. I found that there was a correlation between the familiarity that people had with a game and how well they thought a particular art style was fitting for a game. This study is useful because it can help describe what people thought about various popular genres for video-games. This deep dive into the subject of art styles found in video-games is important as it shows that popular games have what players consider good art style. Research in games is a growing category in the world of digital media. This study collected data specifically from students in that field and helps give a new perspective on what that demographic thinks about art styles in the games they are familiar with and will hopefully impact the games they will make in the future.

Thesis Completion

2021

Semester

Spring

Thesis Chair/Advisor

Smith, Peter

Degree

Bachelor of Arts (B.A.)

College

College of Sciences

Department

Nicholson School of Communication and Media

Degree Program

Digital Media; Games and Interactive Media

Language

English

Access Status

Open Access

Release Date

5-1-2021

Included in

Game Design Commons

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