Augmenting Reality In Sensor Based Training Games
Keywords
Augmented reality; BLE; IBeacon; Location based training
Abstract
Building an Augmented Reality experience has traditionally been limited by the use of physical markers, and GPS capabilities that are hampered indoors. Physical markers are intrusive in an environment that is dual use between an AR and more traditional experience, making them a less than popular choice for physical locations. GPS solves many of these problems outdoors. Unfortunately, this cannot be capitalized on in an indoor setting where interference from the building cannot guarantee the fidelity of the location data. A recent technology is a low energy Bluetooth transmitter that allows devices to determine their proximity to the transmitter. These devices can be configured and installed discretely in a physical location and power AR experiences and also open up new opportunities to augment, extend, push, and track a user’s experience.
Publication Date
1-1-2015
Publication Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
9179
Number of Pages
329-336
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1007/978-3-319-21067-4_34
Copyright Status
Unknown
Socpus ID
84947293303 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84947293303
STARS Citation
Smith, Peter A., "Augmenting Reality In Sensor Based Training Games" (2015). Scopus Export 2015-2019. 1949.
https://stars.library.ucf.edu/scopus2015/1949