Augmenting Reality In Sensor Based Training Games

Keywords

Augmented reality; BLE; IBeacon; Location based training

Abstract

Building an Augmented Reality experience has traditionally been limited by the use of physical markers, and GPS capabilities that are hampered indoors. Physical markers are intrusive in an environment that is dual use between an AR and more traditional experience, making them a less than popular choice for physical locations. GPS solves many of these problems outdoors. Unfortunately, this cannot be capitalized on in an indoor setting where interference from the building cannot guarantee the fidelity of the location data. A recent technology is a low energy Bluetooth transmitter that allows devices to determine their proximity to the transmitter. These devices can be configured and installed discretely in a physical location and power AR experiences and also open up new opportunities to augment, extend, push, and track a user’s experience.

Publication Date

1-1-2015

Publication Title

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume

9179

Number of Pages

329-336

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1007/978-3-319-21067-4_34

Socpus ID

84947293303 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84947293303

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