Tapest[o]ry

Submission Type

Performance

Start Date/Time (EDT)

20-7-2024 7:45 PM

End Date/Time (EDT)

20-7-2024 8:00 PM

Location

Algorithms & Imaginaries

Abstract

Marine animals, particularly cetaceans, heavily rely on sound for communication, navigation, and hunting, and noise pollution can disrupt these essential functions. Tapest[o]ry, aims to raise awareness of this environmental issue by leveraging the weaving tapestry technique's potential for storytelling and its texturised affordances, embedded with capacitive technology (Bare Conductive Touch Board, conductive threads, and fibres) to promote user interaction through touch while giving audio feedback.

In this performance, the artist will stand before the tapestry and trigger several story moments by touching the tapestry so that the audience can follow the narrative that the tapestry embodies. The narrative tells the story of two young friends, a fearful whale and an adventurous clownfish, in an adventure that happens between two worlds: 1) A healthy ocean where marine life can survive and fully use their vital functions; 2) An unhealthy ocean full of threats, mainly caused by human intervention, expanding and invading the healthy side of the ocean.

In the performance, the audience can visualise how the tapestry design illustrates these two worlds since the tapestry is around 1,20m X 1,60m and will be placed in a well-lit room to be fully visible through the Zoom screen.

The artist will touch different interaction elements and move the two narrative characters through the different interaction points in the tapestry. Their dialogue will be triggered as the artist places the characters in the correct interaction spots. The sound will be transmitted through Zoom; in this way, the audience can follow the characters’ struggle to return home safely when their journey is interrupted by noises from human intervention.

the visuals, narrative, interaction, and audio were created thinking about engaging the audience within the story of two improbable friends (whale and clownfish), showing how they are affected by marine noise pollution, and giving them human-like characteristics to humanise the perception of the message Tapest[o]ry transmits, aiming to evoke empathy and compassion as a poignant reminder of our responsibility, as humans, to protect the oceans.

The tapestry design displays different visual aspects for both sides of the ocean, differentiating the healthy side with clean and vibrant colours and the unhealthy side with dirty and desaturated colours. The healthy side of the ocean audio displays a healthy soundscape with natural ocean sounds, and the unhealthy side shows disturbing anthropogenic sounds.

The total duration of the performance is approximately 10 minutes, and a short demonstration is present in the following video: https://drive.google.com/file/d/1TLy6eve1BozHVDewYsp4ZY_DjCYbTmFj/view?usp=drive_link

At the beginning of the performance, the artist will showcase some close-up details of the artwork by moving the camera closer to the tapestry to give the audience a better glimpse of the weaving techniques and materials.

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Jul 20th, 7:45 PM Jul 20th, 8:00 PM

Tapest[o]ry

Algorithms & Imaginaries

Marine animals, particularly cetaceans, heavily rely on sound for communication, navigation, and hunting, and noise pollution can disrupt these essential functions. Tapest[o]ry, aims to raise awareness of this environmental issue by leveraging the weaving tapestry technique's potential for storytelling and its texturised affordances, embedded with capacitive technology (Bare Conductive Touch Board, conductive threads, and fibres) to promote user interaction through touch while giving audio feedback.

In this performance, the artist will stand before the tapestry and trigger several story moments by touching the tapestry so that the audience can follow the narrative that the tapestry embodies. The narrative tells the story of two young friends, a fearful whale and an adventurous clownfish, in an adventure that happens between two worlds: 1) A healthy ocean where marine life can survive and fully use their vital functions; 2) An unhealthy ocean full of threats, mainly caused by human intervention, expanding and invading the healthy side of the ocean.

In the performance, the audience can visualise how the tapestry design illustrates these two worlds since the tapestry is around 1,20m X 1,60m and will be placed in a well-lit room to be fully visible through the Zoom screen.

The artist will touch different interaction elements and move the two narrative characters through the different interaction points in the tapestry. Their dialogue will be triggered as the artist places the characters in the correct interaction spots. The sound will be transmitted through Zoom; in this way, the audience can follow the characters’ struggle to return home safely when their journey is interrupted by noises from human intervention.

the visuals, narrative, interaction, and audio were created thinking about engaging the audience within the story of two improbable friends (whale and clownfish), showing how they are affected by marine noise pollution, and giving them human-like characteristics to humanise the perception of the message Tapest[o]ry transmits, aiming to evoke empathy and compassion as a poignant reminder of our responsibility, as humans, to protect the oceans.

The tapestry design displays different visual aspects for both sides of the ocean, differentiating the healthy side with clean and vibrant colours and the unhealthy side with dirty and desaturated colours. The healthy side of the ocean audio displays a healthy soundscape with natural ocean sounds, and the unhealthy side shows disturbing anthropogenic sounds.

The total duration of the performance is approximately 10 minutes, and a short demonstration is present in the following video: https://drive.google.com/file/d/1TLy6eve1BozHVDewYsp4ZY_DjCYbTmFj/view?usp=drive_link

At the beginning of the performance, the artist will showcase some close-up details of the artwork by moving the camera closer to the tapestry to give the audience a better glimpse of the weaving techniques and materials.