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Submission Type
Plenary
Start Date/Time (EDT)
18-7-2024 1:00 PM
End Date/Time (EDT)
18-7-2024 2:00 PM
Location
Algorithms & Imaginaries
Abstract
Since its creation in 2009, Twine has been used to create countless works of electronic literature. This talk is a personal recollection of the history of Twine that locates it in context of the history of e-lit, technology trends, and open culture. It explores lessons learned from its 15 years of development about the interrelationship between technology and community.
Recommended Citation
Klimas, Chris, "Keynote: A Personal Twine Story" (2024). ELO (Un)linked 2024. 33.
https://stars.library.ucf.edu/elo2024/algorithmsandimaginaries/schedule/33
Keynote: A Personal Twine Story
Algorithms & Imaginaries
Since its creation in 2009, Twine has been used to create countless works of electronic literature. This talk is a personal recollection of the history of Twine that locates it in context of the history of e-lit, technology trends, and open culture. It explores lessons learned from its 15 years of development about the interrelationship between technology and community.
Bio
Chris Klimas is a web developer and game designer who has created narrative games for more than two decades. He created Twine, an open-source tool for interactive text-based storytelling, in 2009 and continues to lead the project. He's also created parser-based interactive fiction, choice-based narrative games, and story-centered games in other genres.