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Submission Type

Plenary

Start Date/Time (EDT)

18-7-2024 1:00 PM

End Date/Time (EDT)

18-7-2024 2:00 PM

Location

Algorithms & Imaginaries

Abstract

Since its creation in 2009, Twine has been used to create countless works of electronic literature. This talk is a personal recollection of the history of Twine that locates it in context of the history of e-lit, technology trends, and open culture. It explores lessons learned from its 15 years of development about the interrelationship between technology and community.

Bio

Chris Klimas is a web developer and game designer who has created narrative games for more than two decades. He created Twine, an open-source tool for interactive text-based storytelling, in 2009 and continues to lead the project. He's also created parser-based interactive fiction, choice-based narrative games, and story-centered games in other genres.

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Jul 18th, 1:00 PM Jul 18th, 2:00 PM

Keynote: A Personal Twine Story

Algorithms & Imaginaries

Since its creation in 2009, Twine has been used to create countless works of electronic literature. This talk is a personal recollection of the history of Twine that locates it in context of the history of e-lit, technology trends, and open culture. It explores lessons learned from its 15 years of development about the interrelationship between technology and community.

Accessibility Statement

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