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Submission Type
Plenary
Start Date/Time (EDT)
18-7-2024 1:00 PM
End Date/Time (EDT)
18-7-2024 2:00 PM
Location
Algorithms & Imaginaries
Abstract
Since its creation in 2009, Twine has been used to create countless works of electronic literature. This talk is a personal recollection of the history of Twine that locates it in context of the history of e-lit, technology trends, and open culture. It explores lessons learned from its 15 years of development about the interrelationship between technology and community.
Recommended Citation
Klimas, Chris, "Keynote: A Personal Twine Story" (2024). ELO (Un)linked 2024. 33.
https://stars.library.ucf.edu/elo2024/algorithmsandimaginaries/schedule/33
Keynote: A Personal Twine Story
Algorithms & Imaginaries
Since its creation in 2009, Twine has been used to create countless works of electronic literature. This talk is a personal recollection of the history of Twine that locates it in context of the history of e-lit, technology trends, and open culture. It explores lessons learned from its 15 years of development about the interrelationship between technology and community.
Accessibility Statement
This item was created or digitized prior to April 24, 2027, or is a reproduction of legacy media created before that date. It is preserved in its original, unmodified state specifically for research, reference, or historical recordkeeping. In accordance with the ADA Title II Final Rule, the University Libraries provides accessible versions of archival materials upon request. To request an accommodation for this item, please submit an accessibility request form.
Bio
Chris Klimas is a web developer and game designer who has created narrative games for more than two decades. He created Twine, an open-source tool for interactive text-based storytelling, in 2009 and continues to lead the project. He's also created parser-based interactive fiction, choice-based narrative games, and story-centered games in other genres.