Walkthrough of the Technologies and Mysteries of a Transmedia Novel+

Author #1

I am a linguist (UBA), developer, award-winning author and editor based in Buenos Aires currently working in communications for UN funded programmes for sustainable forestry and the reduction of climate change.
I have worked in academic departments in universities in Argentina (UBA, UB) and the US (Reed College).
I am mastering in Digital Humanities (UNTREF), with a focus on quantitative analysis, transmedia storytelling and gamification.
I have recently developed a transmedia novel, funded by the National Endowment of the Arts: www.videodreams.ar, which blends literature, programming, video game / web design, digital archives and audiovisual storytelling.
As a publishing professional, I have managed the Publishing Department at the Museum of Modern Art of Buenos Aires, where I published and oversaw editorial operations for dozens of art books and catalogues including Pablo Picasso, Antonio Berni and Tomás Saraceno, among others.
My first novel, La masacre de Reed College, won the Dakota Award in 2012 and was welcomed by the critics and the media.

Abstract

This workshop offers an in-depth exploration of scholarly investigation into an avant-garde transmedia novel+ challenging traditional narrative paradigms. Rooted in the convergence of literature, video games, web programming, music, and digital archaeology, this transmedia novel exemplifies the evolving landscape of contemporary storytelling.

Attendees will gain insight into the creative and technical processes underpinning the transmedia novel+, acquiring a comprehensive understanding of its innovative narrative structure. Through a blend of theoretical discourse and practical application, participants will engage with key concepts, technologies, and methodologies essential for conceiving and executing transmedia storytelling endeavors.

Drawing upon seminal works such as 17776 and Digital: A Love Story, this transmedia novel+ will be examined as a case study in narrative experimentation and boundary-pushing innovation. Through the dissection of its multi-dimensional approach to storytelling, insights into the intricate relationship between technology, creativity, and narrative agency will be unveiled.

Central to the discussion will be an exploration of the role of technology in shaping the narrative landscape. An analysis of the project's utilization of Unity, HTML5, JavaScript, C#, and other technologies will elucidate how these technologies facilitate the seamless integration of diverse media forms, fostering a rich and immersive narrative experience.

Furthermore, the theoretical framework underpinning this transmedia novel will be explored, examining its contribution to broader discourses surrounding transmedia storytelling, digital humanities, and the intersection of literature and technology. By situating this project within these critical contexts, attendees will gain a nuanced understanding of its significance within contemporary cultural and literary landscapes.

Through an interactive workshop and collaborative discussions, participants will emerge equipped with the theoretical insights and practical skills necessary to engage meaningfully with transmedia storytelling projects. Scholars, practitioners, and enthusiasts alike are invited to partake in this scholarly exploration of the future horizons of narrative innovation.

Required open source and/or free software necessary for this exploration includes:

  • Unity
  • Visual Studio / Visual Studio Code
  • GIMP, aseprite or other Open Source bitmap editor
  • Cakewalk Sonar or other Digital Audio Workstation

 
Jul 21st, 2:15 PM Jul 21st, 3:15 PM

Walkthrough of the Technologies and Mysteries of a Transmedia Novel+

Hypertexts & Fictions

This workshop offers an in-depth exploration of scholarly investigation into an avant-garde transmedia novel+ challenging traditional narrative paradigms. Rooted in the convergence of literature, video games, web programming, music, and digital archaeology, this transmedia novel exemplifies the evolving landscape of contemporary storytelling.

Attendees will gain insight into the creative and technical processes underpinning the transmedia novel+, acquiring a comprehensive understanding of its innovative narrative structure. Through a blend of theoretical discourse and practical application, participants will engage with key concepts, technologies, and methodologies essential for conceiving and executing transmedia storytelling endeavors.

Drawing upon seminal works such as 17776 and Digital: A Love Story, this transmedia novel+ will be examined as a case study in narrative experimentation and boundary-pushing innovation. Through the dissection of its multi-dimensional approach to storytelling, insights into the intricate relationship between technology, creativity, and narrative agency will be unveiled.

Central to the discussion will be an exploration of the role of technology in shaping the narrative landscape. An analysis of the project's utilization of Unity, HTML5, JavaScript, C#, and other technologies will elucidate how these technologies facilitate the seamless integration of diverse media forms, fostering a rich and immersive narrative experience.

Furthermore, the theoretical framework underpinning this transmedia novel will be explored, examining its contribution to broader discourses surrounding transmedia storytelling, digital humanities, and the intersection of literature and technology. By situating this project within these critical contexts, attendees will gain a nuanced understanding of its significance within contemporary cultural and literary landscapes.

Through an interactive workshop and collaborative discussions, participants will emerge equipped with the theoretical insights and practical skills necessary to engage meaningfully with transmedia storytelling projects. Scholars, practitioners, and enthusiasts alike are invited to partake in this scholarly exploration of the future horizons of narrative innovation.

Required open source and/or free software necessary for this exploration includes:

  • Unity
  • Visual Studio / Visual Studio Code
  • GIMP, aseprite or other Open Source bitmap editor
  • Cakewalk Sonar or other Digital Audio Workstation